I created these character designs and animations for Eli Lilly & Company's booth at a Barcelona tradeshow. They were part of a trivia video game that ran in a kiosk.
The game had three characters: The player's avatar, a disease-monster and a doctor. To add diversity to the player character, I generated designs for both male and female avatars. In the final version of the game the avatar's gender and skin tone were determined randomly at the start of each round.
![](https://cdn.myportfolio.com/9841bbba-b793-4925-a3e9-b2c0f77ed02b/ac1ee649-d0f3-455e-8d4d-70c00e437fc6_rw_1200.png?h=ba40f6c9a4af11e36b244576bc1c5e08)
The sketches also included a gender-neutral character.
The original project brief called for a male and female version of the doctor character. Multiple concepts were developed for each gender, but budget constraints eventually forced the client to choose only one design.
![](https://cdn.myportfolio.com/9841bbba-b793-4925-a3e9-b2c0f77ed02b/b4c8fb7c-cc30-4050-a4f8-bc3409f63495_rw_1200.png?h=809d7f494a74760a6581cf5d97f2e356)
![](https://cdn.myportfolio.com/9841bbba-b793-4925-a3e9-b2c0f77ed02b/9b7b7236-6451-4230-959e-cbb47abf62f7_rw_1200.png?h=c41d6b9c9efa518721c4b6f122a26b3c)
I really like these doctor designs. I wish we could ahve used all of them.
There was little direction given for the disease-monster. I provided sketches for an impersonal amoeba, an anthropomorphized virus, and a blob with a face. The client chose the blob.
![](https://cdn.myportfolio.com/9841bbba-b793-4925-a3e9-b2c0f77ed02b/3ec160e9-b925-4a0d-845e-a2bf032ebe03_rw_1200.png?h=0ad316dd88df2255e98c6c3d773623fc)
I prefer the anthropomorphized monster.
Once the client approved the designs, I turned the sketches over to my partner. She developed color, vector artwork in Adobe Illustrator. I later imported the vector art into Adobe Flash for animation.
![](https://cdn.myportfolio.com/9841bbba-b793-4925-a3e9-b2c0f77ed02b/69fffefe-cf19-4da6-b9f1-4fd65e15a073_rw_1200.png?h=a70be40aba16b40b66b8b2be5fa3a9be)
Color character with selected stills from the animations.
![](https://cdn.myportfolio.com/9841bbba-b793-4925-a3e9-b2c0f77ed02b/780225c6-2321-4be2-a959-902aec77c0ff_rw_1200.png?h=6e44d1da144d2950228cdd7467dc5b27)
The final version of each character hewed very close to the pencil sketches.
![](https://cdn.myportfolio.com/9841bbba-b793-4925-a3e9-b2c0f77ed02b/7a98042c-6b0b-4048-acbd-e0ebb6075642_rw_1200.png?h=dd275694ae9cf9cfe56cb8c1374f8e39)
The final monster design lost the "teeth” while the doctor’s test tube was replaced by a pill.
I completed all animation work in Adobe Flash before turning it over to the programmer. In this case, the game was also built in Flash, but I could have exported an image sequence for use on another platform just as easily.
The final product left the client happy and kept within their budget.